Sunday, October 05, 2008

New Word from the Old Days

double-noogie reverse:
1) a maneuver in a video game where you manipulate the game's crappy controls to execute an otherwise obvious move that puts you in a better position.
2) a move so obvious that the opponent doesn't expect it.

Etymology:
In the N64 game Golden Eye, the controls were a little tough. You used the analog stick to move front/back and look left/right. You used the C-buttons to move left/right and look up/down. The overlap of translational and rotational commands was confusing to most, and since the game was basically the first successful FPS for a console, no one was quite used to the scheme.

If you were being shot at from behind, you were pretty much dead. Turn around and fight, and unless the guy had a Kolb, you were dead before you got a shot off. Keep running and he'll just pick you off*. There was one move that worked: At a corner, wait for your opponent, then run past him as he ran around the corner. Then as he turned around to come back you turn around and pass him again. Your opponent would be confused and you'd get away scot free.

It's called the double-noogie reverse because you reverse twice and give the opponent a noogie each time you pass him. Or at least that's what I decided when I coined it in the early 90's.

* Unless you knew the trick of moving forwards and strafing right while facing right of where you wanted to go; the two movement actions added and you got the combined trajectory and went faster than your opponent.

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